I am a User Experience Designer and Interface Specialist.
I have been working towards understanding how people think, act and use, whether online or offline, on a daily basis, and at all times, solutions that make their lives easier.
I have already had the chance to work with e-commerce, institutional websites, industrial systems, children’s applications, games and think as part of a team, design solutions for all this in small companies, advertising agencies and global technology companies. I'm a big picture thinker, I tell stories, and I solve big problems.
• Conceptualize sleek and intuitive user experiences that address consumer needs • Create wireframes and design mockups of user flow interaction • Execute branded and elegant front-end design for all mobile initiatives • Design coordinator • Work closely with product managers, mobile developers and front end engineers in an agile environment (SCRUM)
2013 - 2015
Leadership and coordination of mobile products.
• Creative Discovery: Survey and acquiring information for subsequent formatting and delegation to design team • Integration Management: Coordination of information and workflow with the company • Quality Management: Direction and deliverable approvals • Product definition • Product design • User research • Design: Visual guidelines, brainstorm, creative solutions, design documents, GUI, FLOW, Mindmaps • Human Resources: Allocation of jobs and team management
2010 - 2013
• Conceptualize sleek and intuitive user experiences that address consumer needs • Create wireframes and design mockups of user flow interaction • User research • Design thinking • Market research • User test • Execute branded and elegant front-end design for all mobile initiatives • Work closely with product managers, mobile developers and front end engineers in an agile environment (SCRUM)
2007 - 2010
Team coordination • Managment skills • Ensure product quality • Schedule definition • Discovery • Art direction • Brainstorm • Prototype
Action: Head of Visual Development, concepts and a large part of the illustrations and design.
Goal: Creation of a casual game testing physical and dynamic features for multiple platforms(IOS, Android and Windows phone)
Action: Head of Visual Appearance of the Application and its navigation flow.
Goal: Bringing back nostalgia through being able to block your mobile device with the classic controls from the best known consoles.
Action: I worked as User Experience designer and Interface design. I had a chance to create all illustrations and interface design. User tests, user research, unity animation..
Goal: The idea is to create a functional and dynamic application to serve as a sandbox to children, with games, toys and 3rparty content.
Action: Performed the role of product manager and creation coordinator. Market research, wireframes, tests and design management.
Goal: Creation of an application that could deliver the major brand of Mauricio de Souza and all its experience with characters, scenes and products to mobile devices.
Action: Responsible for all visual interfaces, styles, illustrations and game design.
Goal: Create a casual game for tablets with a classic arcade style.
Action: I worked as interface design and user experience flow analyst.
Goal: This product only existed on the desktop platform. Our goal was to bring an experience close to the real thing to tablets.
Action: My role was as product manager and design coordinator. Research, wireframe design, user tests and business models.
Goal: Create a Premium application for fan clubs of national celebrities, focusing on operator branding.
Action: I worked on product interface design.
Goal: Creation of an easy-to-use and intuitive application for global stock market shares
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